Five Nights at Freddy’s film review

James Stocks
4 min readNov 3, 2023

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Five Nights at Freddy’s ⭐️⭐️.

A Missed Opportunity.

Five Nights at Freddy’s, a name that sends shivers down the spines of gamers worldwide, has become an iconic and beloved horror game series. The anticipation for its cinematic adaptation was palpable, with fans hoping for a nightmarish experience that would haunt their dreams. However, upon viewing the film, it became evident that this was a classic case of wasted potential. The movie failed to reach the lofty heights set by the game, leaving myself, existing fans and newcomers alike underwhelmed and disappointed.

One of the most significant letdowns of the film was its inability to harness the horrifying potential of the source material. The game’s premise, where animatronic characters come to life and terrorize a night security guard, is a recipe for spine-chilling horror. Yet, the film never truly delivered on this promise. The scares were few and far between, and when they did occur, they lacked the intensity and dread that made the game so terrifying. The film felt like it was holding back, never fully committing to the terror that could have been unleashed.

A well-executed twist can be the cherry on top of a terrifying experience. Five Nights at Freddy’s attempted to incorporate a twist into its narrative, but it fell short of delivering a genuinely shocking or satisfying revelation. The film’s so-called twist was another point of contention. With Lillard’s experience in unmasking hidden perpetrators. and being unmasked himself, I was expecting him to come to a project with more of a reveal.

The problem lay in the lackluster build-up to this moment. Lillard’s character’s emotions weren’t adequately conveyed in the first act, making it too easy to guess the twist’s outcome. As soon as he donned the animatronic suit and spoke, it was clear who was behind it all. The big reveal fell flat, failing to deliver the shock and awe that a well-executed twist should. As a result, the twist felt more like an unmasking than a revelation, leaving the audience feeling underwhelmed.

The cast of Five Nights at Freddy’s was a mixed bag. Josh Hutcherson, known for his work in The Hunger Games and Bridge to Terabithia delivered a decent performance as the protagonist. His portrayal of the night security guard had moments of vulnerability and fear that were convincing. Matthew Lillard, a seasoned actor with a knack for bringing charisma and charm to his roles, played a key character in the film. While Lillard’s performance was enjoyable, it didn’t quite reach the heights of his best work. The rest of the cast, while serviceable, didn’t excel in their craft, and their characters felt underdeveloped.

One of the film’s most glaring strengths, however, was its set design. The recreation of Freddy Fazbear’s pizzeria was impressively accurate to the game, capturing the eerie and nostalgic atmosphere of the original. The dimly lit, grimy corridors, and the creepy animatronics were true to the source material, making it a visually faithful adaptation. Yet, even this commendable effort failed to amaze. The film didn’t fully capitalise on the chilling potential of the setting, leaving it feeling like a missed opportunity to immerse the audience in the horrors of Freddy Fazbear’s.

Five Nights at Freddy’s had the potential to be a cinematic masterpiece in the horror genre. With a rich lore, an established fan base, and a terrifying premise, it had all the ingredients for success. Regrettably, the film never truly harnessed this potential. It felt like a missed opportunity to deliver a groundbreaking horror experience, much like the game did.

It’s important to acknowledge that translating a video game into a successful film can be a challenging endeavor. With films like Assassin’s Creed and Uncharted, prime examples of great games being turned into awful films. The transition from interactive gameplay to passive viewing can result in a loss of the tension and immersion that made the game so terrifying. However, with the right script, direction, and cast, it’s possible to capture the essence of the source material and deliver a memorable cinematic experience. Five Nights at Freddy’s fell short in this regard.

In conclusion, Five Nights at Freddy’s, despite its iconic status in the world of horror gaming, fell short of its potential as a cinematic adaptation. The film failed to deliver the scares and tension that the game was known for, leaving the audience underwhelmed and disappointed. The cast, while capable, didn’t manage to elevate the material, and the twist, if it can even be called that, lacked the impact it needed. The set design was a testament to the filmmakers’ dedication to staying true to the source material. However, even this impressive effort couldn’t compensate for the film’s other shortcomings. Overall, Five Nights at Freddy’s felt like a missed opportunity to create a truly memorable horror film.

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James Stocks

Films are my life, so I want to dedicate my life to writing reviews and maybe one day making my own films. Currently studying MA Journalism at the Uni of Sheff